- I do agree with it a lot, I always think that self-belief is the first step to doing anything, success, pitching ideas, anything, if you don't have faith in yourself, then who else can believe in you?
- He also said a quote in the text that I thought was quite interesting: "If you aren't failing, you aren't trying hard enough, and you aren't really a games designer". My reason for that is because, if you try something and it doesn't go as planned, you can learn from your mistakes, it is what helps you go further in anything.
- In the article, he listed a few skills that are considered important, but he said that listening is the most important. He then gave five major categories for when it comes to listening: Client, Team, Game, Audience and Self.
Client: the ones funding your project, failing to deliver means they'll take their business elsewhere.
Team: the people who will help design your game, the skills each possess come together.
Game: getting to know the game inside and out, knowing the genre and what exactly goes on in it.
Audience: the people who play the finish product. Actually have an example: the developers of THQ with the upcoming WWE '12, they listened to what people had to say about it (most didn't react too well to the grappling system of the Smackdown vs Raw series.) and have changed it to something that makes it easier.
Self: making decisions
Personally, I thought the article was a good read and enjoyed it. I'm not sure what you thought of it, so, tell me what you all thought. Till the next time.
Hi Dan
ReplyDeleteI thought this was a good response. You have extracted some key aspects from the text. I would really like to see you blogging more regularly, your work will benefit hugely from the process as it will lock down your ideas.
rob